Friday, November 8, 2013

Burning the Treasure Map




Burning the Treasure Map Created in 3ds max and Fumefx with Texturing, Lighting and Rendering to add to the realism

Thursday, November 7, 2013

Glucometer Character Rigging and Skinning

Rigging & Skinning done for this rather Simple looking but difficult to Rig-Skin Character.
Different approaches had to be thought of to Rig this character as the requirements of the project were different.The Glucometer Characters Anatomy was completely different and the challenge was to give proper controls for the huge head of the Character without disturbing other areas.



Wednesday, August 21, 2013

Bug Character


This is a Bug Character modeled in Maya with the help of a Reference-Concept Art.
All thanks to Original Sketch/Concept Artist : Jeremy Rumas for his Reference sketch.

Bug Character : Turnaround

Saturday, August 17, 2013

Saturday, May 18, 2013

Dragon_Lion






Created this Dragon -Lion in one of my Lectures while sharing my knowledge with my students.
Software used : Zbrush
Basic presentation done in Maya and Photoshop.

To Dust




This is a Autodesk 3ds max Particle Simulation done with the help of Krakatoa and PF source.