Burning the Treasure Map Created in 3ds max and Fumefx with Texturing, Lighting and Rendering to add to the realism
Friday, November 8, 2013
Burning the Treasure Map
Burning the Treasure Map Created in 3ds max and Fumefx with Texturing, Lighting and Rendering to add to the realism
Thursday, November 7, 2013
Glucometer Character Rigging and Skinning
Rigging & Skinning done for this rather Simple looking but difficult to Rig-Skin Character.
Different approaches had to be thought of to Rig this character as the requirements of the project were different.The Glucometer Characters Anatomy was completely different and the challenge was to give proper controls for the huge head of the Character without disturbing other areas.
Different approaches had to be thought of to Rig this character as the requirements of the project were different.The Glucometer Characters Anatomy was completely different and the challenge was to give proper controls for the huge head of the Character without disturbing other areas.
Thursday, October 31, 2013
Wednesday, August 21, 2013
Saturday, August 17, 2013
Saturday, May 18, 2013
To Dust
This is a Autodesk 3ds max Particle Simulation done with the help of Krakatoa and PF source.
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